Monday, April 2, 2012

We're alive (and we have something to give away...)

Hey everybody!
It's been a while, uh ? Anyway, we're alive and kicking (well, sorta of...) and working on new ideas and stuff that might be revealed soon, BUT in the meantime we have a little gift for you all : a brand new nintendo ds-style cartridge cover for our beloved little game, Waimanu DS!
Ok, maybe it's a little late for this, and maybe you've already forgotten the tiny blue penguin (hope you don't!), but we thought that the 5 or 6 people still checking this blog would have appreciated this thing.
 
Download the PSD version (4644 kb) or the JPEG version (1678 kb). Both versions resolution is 3286 x 1368.

Here's a little preview


Stay tuned for some other goodies to come... ;-)

Disjointed Studio

Wednesday, February 23, 2011

Waimanu DS update (version 1.01)

Ok people, it's time to update!
Sverx has spent some time with the code of Waimanu DS lately, fixing little things that weren't 100% right in the previous release. Here's the list of changes :

 version 1.01:
- Bonus now appear behind breaking blocks while they're still falling to pieces, so you can spot them early
- A sound effect has been added (it was forgotten!) to notify when bonus pickup happens
- Waimanu lives counter now correctly shows how many lives are available, even when they're more than 5
- A little bug in the 6th level of the 4th area has been spotted and fixed
- Removed some screen gitches while loading new levels
- Added a blue "1st place" ribbon on splash screen, since we're NintendoMax 2010 DS Dev Competition winners =)


So, what are you waiting for...? Just go to the download section (right side of this blog) and get the new version ! Oh and ...don't worry, your hiscores will be retained :-)

sidenote: according to some boards we've read around, Waimanu DS can be run direcly from the Nintendo DSi SD card, using the so called 'SudokuHax exploit'. Please leave a comment here if this proves to be true, thanks!

Monday, January 31, 2011

And the winner is...





This is great news: we're the winners of the NintendoMax 2010 DS Dev Competition (1st place ex aequo with "Arsenal" - btw congrats smealum too !)
What can we say... not bad for first timers like us.
Thanks to Cid2Mizard and all the fellows at NintendoMax, see you next year !

Friday, December 31, 2010

Welcome !

Hello and welcome to Disjointed Studio's official blog.
We're a small group of developers and our very first creation is a little homebrew game for the Nintendo DS called "Waimanu Daring Slides" (aka "Waimanu DS")

The game is available for FREE download and runs on a Nintendo DS with a flashcart (tested on R4 & compatibles and Acekard 2 as of yet)

Download here :

RAR version (667 KB)
ZIP version (940 KB)



Below you will find the story and the instructions to play the game.

Please download and share the game. If you like it (or if you don't) please let us know what you think (HERE). And If you REALLY like the game, feel free to donate money (using the "donate button" on the right).

The game is currently running for the 2010 edition of NintendoMax DS Dev Competition - info on : http://www.nintendomax.com/viewforum.php?f=118
_______________________________________________________
Waimanu DS Official Forum : http://progettopinguino.s2.bizhat.com/

How to play

Evil alien jellies, the Wekas, have arrived to Earth. Their plan is to colonize our planet and subdue every form of life on it. But Waimanu, despite being only a little blue penguin, will fight the Wekas for the freedom of Earth inhabitants.

Waimanu can push blocks and make them slide, and sliding blocks can squash Wekas between them. He can also destroy blocks if they cannot be pushed, for instance if they're already against to a wall or if there's another block behind them, but also Wekas can destroy blocks whenever they want, and try to reach our hero.

The field borders can be also hit by Waimanu and they will vibrate for a second, stunning each Weka that is leaning to it. A stunned Weka can be eliminated simply by touching it, but beware because they recover consciousness quite fast!

Finally, blocks containing hidden Wekas are highlighted at the beginning of each level, and they can be destroyed before they deliver the alien life form.

Each level contains a different number of blocks and a different number of Wekas, but you've got a fixed amount of seconds (75 or 50, depending on difficulty level EASY/HARD that you selected when you started the game) to eliminate them, of they'll become faster and will eventually catch you easily, or they'll try to escape before you could eliminate them all, if only one Weka is left.

Points are awarded for every second saved when you completely wipe Wekas from a level. Then 400 points are awarded for each Weka that is eliminated, and extra points are awarded when more that one Weka is squashed with the same sliding block.

A small amount of points, 30, are awarded also for each destroyed block, and much more points are awarded for lining up all the three special 'Diamond' blocks (which are deployed in each level, they're also completely indestructible): if they line up against a wall, you'll be awarded 5,000 points, or 10,000 points if you're able to line them up with at least one of them not touching any wall.

An extra life is awarded when reaching 10,000 points and, after that, another extra life will be awarded every 15,000 points.

To push or break blocks, or to hit a wall and make it vibrate, you should press the A button.

To help Waimanu in his battle for freedom, there could be bonus features of 5 different kinds randomly hidden inside the blocks. Let's see each one of them.

Tsunami. An azure tile with a T on it. This will release a tsunami wave when Waimanu steps on it. The wave will make every alive Weka drown. It doesn't touch blocks or still hidden Wekas.

Fire. A red tile with a F on it. This will heat the whole field with fire when Waimanu steps on it. Every alive Weka will be incinerated but this will also destroy a lot of blocks and will set free every Weka still hidden.

Dynamite. A black tile with a D on it. This bonus can be collected and used when needed. It drops a bomb that will explode few seconds later, destroying everything around it. So be careful because even Waimanu could be hit by this.

Hole. A green tile with a H on it. This bonus can also be collected and used when needed. It creates an hole on the field surface that cannot be seen by Wekas so they'll will fall if stepping on it. The hole is temporary and will last some seconds. Waimanu won't be able to pass over it, by the way, so beware.

Block. A yellow tile with a B on it. This bonus can be collected and used when needed. It drops a block which is completely indestructible for few seconds, then it will become just like every other normal block. This could also be useful for lining up 'Diamond' blocks.

When a bonus is collected, any previously collected but unused bonus will be lost, so only one bonus will be available at a time. Uncollected bonuses will disappear after just few seconds, so you need to be fast to decide if a bonus is worth a run to get it.

To use a bonus (which means to drop a bomb, to make a block appear or to create a hole) you should press the B button. If you do this while Waimanu is moving, the bonus will be released behind him. Otherwise, if he's still, the bonus will be released the direction he's facing.

The game can be paused/unpaused using the Start button. Closing the DS lid will also pause the music and enter powersave state.

Afterword

To completely defeat the alien invaders, Waimanu should eliminate them from each one of the 4 different areas where they are hiding. There are 8 different levels for each area with increasing number of Wekas, and they even get smarter as the battle goes on, so expect them to become more aggressive as they realize how much a little blue penguin can be a threat to their conquest plan. 'HARD' game mode is even available for those who find the challenge too simple in the standard 'EASY' mode. More Wekas for you to squash!
Eight different tunes will drive you through the journey to free the Earth and a bunch of sound effects will highlight every action that is taking place on screen. The situation will be always summarized on the upper screen (it shows the number of Wekas still hidden, Waimanu's lives left, the area&level and the current score, the seconds left before the Wekas gets faster, and a balloon will also appear when a bonus is available)